Category: Competitions

I’ve posted a roundup of Ludum Dare 22 games made in FlashPunk over on my personal blog, so check it out!

http://chevyray.com/2011/12/ludum-dare-22-flashpunk-roundup/

If you haven’t heard of Ludum Dare, it’s a tri-annual international game jam in which hundreds of developers try to create a game in just 48-hours. With just one theme announced when the jam starts, the results are always incredibly surprising, and FlashPunk users have been making a great show over the past year in Ludum Dare submissions.

The best part is that every single one of these games has its FlashPunk source code available on its Ludum Dare page! So for those of you who are interested in developing, or just want to see how these developers got things to work, you’re welcome to download their game and check out the guts.

Enjoy! I hope you all take part at the next Ludum Dare!

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The PunkWeek Competition is a bi-monthly competition in which you create a game during a week under some themes and restrictions!

For the #4 Competition the themes are night & day + floating islands and the restriction is procedural generated levels! So what are you waiting for? Go and create your game!

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The PunkWeek #3 Competition has begun! You have to create a game during this week (ends in 13th June 0.00 UTC) using the following themes and restrictions.

Theme: Cellular (micro-life)
Cells and micro-life are what make up our universe, now apply this to a game!

Restriction: You don’t play the main character
You might play as the heroes side-kick, a party of heroes, or a group of organisms. So many options are available when you aren’t playing the main character.

Good luck!

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The third Community organized Flash Punk competition, PunkWeek, is beginning in just a few hours! If you’re early enough, you still have a chance to vote for your favourite themes. Go to the PunkWeek website for more details.

I’ll be posting again with further details and competition deadlines once the theme has been announced.

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Rolpege recently started a FlashPunk Monthly Challenge, where the goal is to create a game in Flash Punk in under a month. Every round the people who take part are given a particular task or theme.

June’s task is to create a procedurally generated game. You can take this really however you want, from a procedurally generated cave, to a maze, etc.

More information can be found in the Flash Punk community.

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