Heya Chevy, was working with this last night and it seemed to me that maybe FP.delta wasn't being correctly calculated? Or maybe I don't understand how it's supposed to work.
There could be a bug in my code but it was a looong way off 1/FP.fps at any rate... =) This was in 0.80
Oh, probably. Will fix this...
Hey Chevy, a suggestion:
You have FP.world for accessing the current world and FP.goto for changing it. Why not just make FP.world a getter/setter and execute the stuff FP.goto does in the setter to simplify things?
It's mostly that FlashPunk uses FP.world
so much internally, and you're bound to be accessing it countless amounts in your game, and I just didn't want the overead of wrapping it in a function. But for organization's sake, I could probably make that change anyways.